
I even managed to speed up the batch exporting around ten times over! FBX files that will work with whatever asset you got them from. The export has never been so smooth, you select what you want to export, tweak a couple of settings and my scripts do the rest to provide you with. Intuitive skeletal compatibility that enables you to edit existing assets as quickly and easily as possible without messing around with bone axes. (Much more to come on this front too… RIP Rigify lol) Modular and easy to edit rigging that works on ANY armature with advanced features that other rigging add-ons can only dream of supporting such as automatic IK to FK and FK to IK, spline based controls and a much improved head tracking system.

And from the GitHub Repository (read the readme installation if you go here).Get it for free on Gumroad (donations appreciated).(Just do a twitter though… i hardly use the other two)įirst let me tell you where to get the add-on… Then lets go through the new things, some planned things and the reason why i’m still bothering with this considering how many Blender to Unreal add-ons there are on top of Epics own BlenderTools. You can follow me on Twitter, Facebook and Instagram to stay up to date with what i’m doing and where things are headed. This is the only the first of several releases that is going to turn some heads with the functionality it provides…

I’ve spent months upon months perfecting and stupid proofing everything i was doing in the last update of this add-on and the result has turned into more than 15 Blender add-ons that work with and without each other and are being tested by a variety of professionals.

Now, please humour me while i peddle my wares a little bit… So… I got a MegaGrant late last year and set my mind to making the most amazing animation controls, retargeting and export/import that Mr Mannequin has ever seen. Watch that in 2k or 4k though as Blender footage gets murdered by YouTubes downscaling.
